We've redone the complete frontend based off of feedback from our early testers.  The update includes matchmaking and dedicated servers now.  We've made it as easy as possible to get in a game quick by just hitting play, the backend will automatically take care of the rest with server management and matchmaking.  No longer are you required to do a Host and Join games which is really a legacy way of doing it.... What can I say I'm a little old school.

 

We are also trying out techniques to overcome challenges that comes with indie multiplayer such as finding others to play with and player retention.  To do so, we now have a new Lobby system so when players are waiting for other players to join, they are able to jump into a character unit and practice.  The practice is setup like a mini-game so that players have to clear out waves of enemies while learning & improving their gameplay.

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