It was Ohgr's first play test with his new pc. In the beginning, Rod attacked Jason causing major damage. Showing no mercy, Tamara charged in and finished him off. She then turned her sights on Rod and after several tries, knocked him down too.

All the while, Ohgr was lurking in the shadows, building up his defense. He was seeing the game for the first time. Then Kevin brought forth an onslaught of troops. But it was too late.  Ohgr's siege defense obliterated his forces. Then Tamara attacked, again showing no mercy.

Ohgr began to sweat. He tried to protect his base by refortifying after wave upon wave of attacks. Each time he attempted to replenished his forces. Ultimately, the alternating bombardment from Kevin and Tamara was too much, whittling him down to defeat. He sighed and took a deep breath. He was impressed at how much fun he had experienced and how well he had played.

The defeated three spectated while the remaining two continued to battle it out.  It was back and forth to a point that wagers began to speculate on who would win. In the end, Tamara emerged victorious, with her manalock war machine!

RTS Heroes!

All hail the great heroes of our time, the great warriors of battles past. New in Abatron are RTS heroes. In an effort to counter balance FPS game play, we decided to try giving the RTS players a hero unit comparable to FPS units.

Now, all minions are regular size except their hero is large and easily noticable on the battlefield. These heroes get the same buffs as the ones in FPS plus they get to use the same special abilities. There can only be one hero at a time, so when a unit is taken over by FPS, the RTS hero is removed.

Who is my target?

A big change is being implemented on the targeting system this week.  Since we made the units smarter and smarter, we found that they started to listen less and less to what the player actually wanted.  We decided to take a step back with real time updating of targets. 

Now the units will pick the best targets and stick with them unless commanded otherwise.  We also fixed several bugs related to WHAT was being attacked and to WHERE it is best to attack. For example, when a group of manalocks shoots at a wall, they won't all be shooting at the same exact spot anymore.

Thanks for reading and following us.  The Abatron Dev team is super happy about the positive response we've been getting. Thus, we are encouraged to do our best to make our game unique, fun and challenging for all levels of gamers.